/*
 * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
 SDName: Silverpine_Forest
 SD%Complete: 100
 SDComment: Quest support: 1886, 435, 452
 SDCategory: Silverpine Forest
 EndScriptData */

/* ContentData
 npc_astor_hadren
 npc_deathstalker_erland
 pyrewood_ambush
 EndContentData */

#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"

/*######
 ## npc_astor_hadren
 ######*/

#define GOSSIP_HAH "You're Astor Hadren, right?"
#define GOSSIP_SAH "You've got something I need, Astor. And I'll be taking it now."

class npc_astor_hadren: public CreatureScript {
public:
    npc_astor_hadren() :
            CreatureScript("npc_astor_hadren") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new npc_astor_hadrenAI(pCreature);
    }

    bool OnGossipSelect(Player* pPlayer, Creature* pCreature,
            uint32 /*uiSender*/, uint32 uiAction) {
        pPlayer->PlayerTalkClass->ClearMenus();
        switch (uiAction) {
        case GOSSIP_ACTION_INFO_DEF + 1:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SAH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
            pPlayer->SEND_GOSSIP_MENU(624, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 2:
            pPlayer->CLOSE_GOSSIP_MENU();
            pCreature->setFaction(21);
            if (pPlayer)
                CAST_AI(npc_astor_hadren::npc_astor_hadrenAI, pCreature->AI())->AttackStart(
                        pPlayer);
            break;
        }
        return true;
    }

    bool OnGossipHello(Player* pPlayer, Creature* pCreature) {
        if (pPlayer->GetQuestStatus(1886) == QUEST_STATUS_INCOMPLETE)
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HAH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);

        pPlayer->SEND_GOSSIP_MENU(623, pCreature->GetGUID());

        return true;
    }

    struct npc_astor_hadrenAI: public ScriptedAI {
        npc_astor_hadrenAI(Creature *c) :
                ScriptedAI(c) {
        }

        void Reset() {
            me->setFaction(68);
        }

        void EnterCombat(Unit* /*who*/) {
        }

        void JustDied(Unit * /*who*/) {
            me->setFaction(68);
        }
    };
};

/*######
 ## npc_deathstalker_erland
 ######*/

enum eErland {
    SAY_QUESTACCEPT = -1000306,
    SAY_START = -1000307,
    SAY_AGGRO_1 = -1000308,
    SAY_AGGRO_2 = -1000309,
    SAY_LAST = -1000310,

    SAY_THANKS = -1000311,
    SAY_RANE = -1000312,
    SAY_ANSWER = -1000313,
    SAY_MOVE_QUINN = -1000314,

    SAY_GREETINGS = -1000315,
    SAY_QUINN = -1000316,
    SAY_ON_BYE = -1000317,

    QUEST_ESCORTING = 435,
    NPC_RANE = 1950,
    NPC_QUINN = 1951
};

class npc_deathstalker_erland: public CreatureScript {
public:
    npc_deathstalker_erland() :
            CreatureScript("npc_deathstalker_erland") {
    }

    struct npc_deathstalker_erlandAI: public npc_escortAI {
        npc_deathstalker_erlandAI(Creature *c) :
                npc_escortAI(c) {
        }

        void WaypointReached(uint32 i) {
            Player* pPlayer = GetPlayerForEscort();

            if (!pPlayer)
                return;

            switch (i) {
            case 1:
                DoScriptText(SAY_START, me, pPlayer);
                break;
            case 13:
                DoScriptText(SAY_LAST, me, pPlayer);
                pPlayer->GroupEventHappens(QUEST_ESCORTING, me);
                break;
            case 14:
                DoScriptText(SAY_THANKS, me, pPlayer);
                break;
            case 15: {
                Unit* Rane = me->FindNearestCreature(NPC_RANE, 20);
                if (Rane)
                    DoScriptText(SAY_RANE, Rane);
                break;
            }
            case 16:
                DoScriptText(SAY_ANSWER, me);
                break;
            case 17:
                DoScriptText(SAY_MOVE_QUINN, me);
                break;
            case 24:
                DoScriptText(SAY_GREETINGS, me);
                break;
            case 25: {
                Unit* Quinn = me->FindNearestCreature(NPC_QUINN, 20);
                if (Quinn)
                    DoScriptText(SAY_QUINN, Quinn);
                break;
            }
            case 26:
                DoScriptText(SAY_ON_BYE, me, NULL);
                break;
            }
        }

        void Reset() {
        }

        void EnterCombat(Unit* who) {
            DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2), me, who);
        }
    };

    bool OnQuestAccept(Player* pPlayer, Creature* pCreature,
            Quest const* quest) {
        if (quest->GetQuestId() == QUEST_ESCORTING) {
            DoScriptText(SAY_QUESTACCEPT, pCreature, pPlayer);

            if (npc_escortAI* pEscortAI = CAST_AI(npc_deathstalker_erland::npc_deathstalker_erlandAI, pCreature->AI()))
                pEscortAI->Start(true, false, pPlayer->GetGUID());
        }

        return true;
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new npc_deathstalker_erlandAI(pCreature);
    }
};

/*######
 ## pyrewood_ambush
 #######*/

#define QUEST_PYREWOOD_AMBUSH 452

#define NPCSAY_INIT "Get ready, they'll be arriving any minute..." //not blizzlike
#define NPCSAY_END "Thanks for your help!" //not blizzlike
static float PyrewoodSpawnPoints[3][4] = {
//pos_x   pos_y     pos_z    orien
//outside
        /*
         {-400.85f, 1513.64f, 18.67f, 0},
         {-397.32f, 1514.12f, 18.67f, 0},
         {-397.44f, 1511.09f, 18.67f, 0},
         */
        //door
        { -396.17f, 1505.86f, 19.77f, 0 }, { -396.91f, 1505.77f, 19.77f, 0 }, {
                -397.94f, 1504.74f, 19.77f, 0 }, };

#define WAIT_SECS 6000

class pyrewood_ambush: public CreatureScript {
public:
    pyrewood_ambush() :
            CreatureScript("pyrewood_ambush") {
    }

    bool OnQuestAccept(Player *pPlayer, Creature *pCreature,
            const Quest *pQuest) {
        if (pQuest->GetQuestId() == QUEST_PYREWOOD_AMBUSH
                && !CAST_AI(pyrewood_ambush::pyrewood_ambushAI, pCreature->AI())->QuestInProgress) {
            CAST_AI(pyrewood_ambush::pyrewood_ambushAI, pCreature->AI())->QuestInProgress =
                    true;
            CAST_AI(pyrewood_ambush::pyrewood_ambushAI, pCreature->AI())->Phase =
                    0;
            CAST_AI(pyrewood_ambush::pyrewood_ambushAI, pCreature->AI())->KillCount =
                    0;
            CAST_AI(pyrewood_ambush::pyrewood_ambushAI, pCreature->AI())->PlayerGUID =
                    pPlayer->GetGUID();
        }

        return true;
    }

    CreatureAI* GetAI(Creature *pCreature) const {
        return new pyrewood_ambushAI(pCreature);
    }

    struct pyrewood_ambushAI: public ScriptedAI {
        pyrewood_ambushAI(Creature *c) :
                ScriptedAI(c), Summons(me) {
            QuestInProgress = false;
        }

        uint32 Phase;
        int8 KillCount;
        uint32 WaitTimer;
        uint64 PlayerGUID;
        SummonList Summons;

        bool QuestInProgress;

        void Reset() {
            WaitTimer = WAIT_SECS;

            if (!QuestInProgress) //fix reset values (see UpdateVictim)
            {
                Phase = 0;
                KillCount = 0;
                PlayerGUID = 0;
                Summons.DespawnAll();
            }
        }

        void EnterCombat(Unit * /*who*/) {
        }

        void JustSummoned(Creature *pSummoned) {
            Summons.Summon(pSummoned);
            ++KillCount;
        }

        void SummonedCreatureDespawn(Creature *pSummoned) {
            Summons.Despawn(pSummoned);
            --KillCount;
        }

        void SummonCreatureWithRandomTarget(uint32 creatureId, int position) {
            if (Creature *pSummoned = me->SummonCreature(creatureId, PyrewoodSpawnPoints[position][0], PyrewoodSpawnPoints[position][1], PyrewoodSpawnPoints[position][2], PyrewoodSpawnPoints[position][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000)) {
                Player *pPlayer = NULL;
                Unit *pTarget = NULL;
                if (PlayerGUID) {
                    pPlayer = Unit::GetPlayer(*me, PlayerGUID);
                    if (pPlayer)
                        pTarget = RAND((Unit*) me, (Unit*) pPlayer);
                } else
                    pTarget = me;

                if (pTarget) {
                    pSummoned->setFaction(168);
                    pSummoned->AddThreat(pTarget, 32.0f);
                    pSummoned->AI()->AttackStart(pTarget);
                }
            }
        }

        void JustDied(Unit * /*pKiller*/) {
            if (PlayerGUID)
                if (Player *pPlayer = Unit::GetPlayer(*me, PlayerGUID))
                    if (pPlayer->GetQuestStatus(QUEST_PYREWOOD_AMBUSH)
                            == QUEST_STATUS_INCOMPLETE)
                        pPlayer->FailQuest(QUEST_PYREWOOD_AMBUSH);
        }

        void UpdateAI(const uint32 diff) {
            //sLog->outString("DEBUG: p(%i) k(%i) d(%u) W(%i)", Phase, KillCount, diff, WaitTimer);

            if (!QuestInProgress)
                return;

            if (KillCount && Phase < 6) {
                if (!UpdateVictim()) //reset() on target Despawn...
                    return;

                DoMeleeAttackIfReady();
                return;
            }

            switch (Phase) {
            case 0:
                if (WaitTimer == WAIT_SECS)
                    me->MonsterSay(NPCSAY_INIT, LANG_UNIVERSAL, 0); //no blizzlike

                if (WaitTimer <= diff) {
                    WaitTimer -= diff;
                    return;
                }
                break;
            case 1:
                SummonCreatureWithRandomTarget(2060, 1);
                break;
            case 2:
                SummonCreatureWithRandomTarget(2061, 2);
                SummonCreatureWithRandomTarget(2062, 0);
                break;
            case 3:
                SummonCreatureWithRandomTarget(2063, 1);
                SummonCreatureWithRandomTarget(2064, 2);
                SummonCreatureWithRandomTarget(2065, 0);
                break;
            case 4:
                SummonCreatureWithRandomTarget(2066, 1);
                SummonCreatureWithRandomTarget(2067, 0);
                SummonCreatureWithRandomTarget(2068, 2);
                break;
            case 5: //end
                if (PlayerGUID) {
                    if (Player *pPlayer = Unit::GetPlayer(*me, PlayerGUID)) {
                        me->MonsterSay(NPCSAY_END, LANG_UNIVERSAL, 0); //not blizzlike
                        pPlayer->GroupEventHappens(QUEST_PYREWOOD_AMBUSH, me);
                    }
                }
                QuestInProgress = false;
                Reset();
                break;
            }
            ++Phase; //prepare next phase
        }
    };
};

/*######
 ## AddSC
 ######*/

void AddSC_silverpine_forest() {
    new npc_astor_hadren();
    new npc_deathstalker_erland();
    new pyrewood_ambush();
}
